Owlcat promised the most complex CRPG combat system ever designed, and the community responded by reducing the Unfair difficulty final boss to a fine red mist in exactly 1.8 seconds of turn one. The culprit is a build the Russian forums call “The Emperor’s Middle Finger” – an Officer/Arch-Militant who weaponizes the game’s own momentum system to fire 47 attacks before the enemy even loads their animations.
The trick revolves around a single talent that grants extra attacks every time an ally acts within your Officer’s command radius. Stack twelve companions with zero-AP voice commands, give every one of them the new “Covering Fire” ability from the latest DLC, and suddenly your main character is swinging a power fist so many times the game briefly forgets how to count. Add the momentum-to-critical conversion unique relic and you’re looking at damage numbers that overflow the UI and display as question marks.
Patch 2.0 attempted to fix it by capping extra attacks at 20 per turn. The community responded within six hours by discovering that hiring mercenary crew members with the “Inspire Courage” voice line bypasses the cap entirely. Owlcat’s lead designer posted a single meme of the Emperor facepalming and went silent.
Balance complaints are pouring in, but most veterans are treating the bug as a feature. One player cleared the entire game on Unfair without ever leaving turn one combat. Another used the build to kill the final boss, reload a save, and then murder the same boss 4,837 times in a row just to see if the achievement counter would break. It didn’t. Warhammer 40K Rogue Trader launched as the most faithful adaptation of the tabletop rules ever made. Two years later, it’s a glorious, heretical mess – exactly what the setting deserves.
